linux.version.
Until I find out how to provide tar.gz files I provide zip files. Unzip via "unzip zct_yyyymmdd.zip" - a zct directory will be created which contains all source, data and linux binaries of the game and the editor. I'll provide separate packages later on.
- zct_20061215.zip (V1.11.1, 700kB)
windows.version.
none
source.code.
The source code is contained in the packages above, but you can also obtain the source code from the svn repository:
svn checkout http://svn.miscdebris.net/zct/
change.log.
v1.11.2 - in development
- Help on commands is shown when 'h' is pressed (not finished).
- Windows version.
- Mac OS X version.
v1.11.1 - 20061215
- Ported Zombie City Tactics to Linux/g++ and removed windows dependencies.
- Added sound support (background music for menu and statistics page).
- Fixed some small bugs which showed up in the Linux environment.
- zct executable has now less CPU load.
v1.11
- Added path charting.
- Added guard mode for soldiers.
v1.1
- Improved the camera controls.
- Added the kill counter to the being info overlay.
- Added the ability to chart paths.
- Added Guard mode.
- Toned down the difficulty on the map 'Over the Walls'.
- Renamed the map '99 Zombies' to 'Overrun', on account of there are actually 180 zombies, not 99.
- Fixed multiple problems with the map 'Chess'.
v1.0
- Doubled the number of maps.
- Increased the maximum draw distance and decreased the maximum camera angle, preventing a bug where distant terrain wouldn't draw properly.
- Added basic mouseover information on beings..
- Changed the indicator for unmoved units from black to white, making it easier to see on Slayers.
- Slight graphical tweak to the menu.
- Various possible text popups can't overlap anymore.
- Fixed the AI lag on large maps.
- Adjusted Zombie Lord AI to fix a possible abuse.
- IAdded post-map statistics.
v0.8b
- Initial Public Release.